PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN ULAR TANGGA DIGITAL PADA MATERI ORGAN PEREDARAN DARAH KELAS V SD NEGERI 065013 MEDAN

Penulis

  • Tesalonika Juny Agnesya br PA
  • Hasni Suciawati
  • Nurhanifa Tamba

Kata Kunci:

Development, Digital Snake and Ladders, Circulatory Organs

Abstrak

This development research aims to develop digital-based snake and ladder game learning media on human circulatory organ material class V SD Negeri 065013 Medan. This development research is to determine the level of validity and practicality of digital-based snakes and ladders game learning media. This research uses a Research and Development approach using the Richey and Klein model or PPE (Planning, Production and Evaluation). The instruments used to measure the validity and practicality of digital-based snakes and ladders game learning media are validation sheets and questionnaire sheets for teacher and student responses. The results showed that the validation results from media expert validators obtained a percentage of 96,8% with a very valid category. Material expert validators obtained percentage data of 92.6% with a very valid category. The practicality test of the digital-based snake and ladder game learning media conducted by class V teachers obtained percentage data of 91.6% with a practical category to use and a practical test of response for grade V students of SD Negeri 065013 Medan obtained percentage data of 83.6% with a practical category. Thus, the digital-based snake and ladder game learning media in science subjects, class V circulatory organ material at SD Negeri 065013 Medan, which was developed, was declared valid and practical.

Unduhan

Diterbitkan

2024-03-28