PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN PAPAN LOMPAT DIGITAL BERBASIS GENIALLY PADA MATERI WUJUD ZAT DAN PERUBAHANNYA KELAS IV SD NEGERI 065013 MEDAN
Kata Kunci:
Digital Science LearningAbstrak
This development research aims to develop Genially-based digital jumping board game learning media in science subjects, substance form material and changes in class IV-A SD Negeri 065013 Medan. This study had a population in Grade IV SD Negeri 065013 Medan and the sample in this study was all students of grade IV-A SD Negeri 065013 Medan. This development research is also to determine the level of validity and practicality of Canva application-based learning media. This research is a type of Research and Development (R&D) research with a PPE model that includes three steps, including: Planning, Production, and Evaluation. Data collection techniques in this study were carried out through this study using validity test data by media validators and material validators while practicality test data by grade IV teachers and grade IV elementary school students. Research instruments used in data collection are questionnaires, observations, interviews and documentation. The results of this study showed that Genially-based digital jumping board game learning media in science subjects material in the form of substances and their changes was "Very Valid" with details of the percentage of validity given by media experts 100% with the category "Very Valid", by material experts produced 93.3% with the category "Very Valid". Details The percentage of practicality given by teachers through grade IV elementary school through the Teacher Response questionnaire was 100% with the category "Very Practical", and the response of grade IV elementary students was 86.3% with the category "Very Practical". Therefore, it can be concluded that the learning media for digital jumping board games based on Genially in science subjects, substance form material and changes in grade IV SD Negeri 065013 Medan are "Very Valid" and "Very Practical" used for students during the learning process