PENGARUH MEDIA PERMAINAN TRUTH OR DARE (TOD) TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV SD NEGERI 064023 KEMENANGAN TANI
Kata Kunci:
Learning Outcomes, Truth Or Dare (TOD) Game Media, MathematicsAbstrak
The method used by the author is an experimental method. The instrument used by researchers is an essay test. Based on the research results, the average score in the experimental class was 70.32, while in the control class students obtained an average score of 50.80. The frequency table of the final test results in the experimental and control classes is distributed in the form of absolute frequency and relative frequency tables, then presented in the form of a histogram to determine student learning outcomes after learning using the Truth or Dare (TOD) game in the experiment. and control class. Based on the results of the t test obtained ???????????????????????????? = 28.93712375 > ???????????????????????????? = 5.99146 with a significance level of 0.05, indicating that Ha is accepted even though H0 is cancelled, this could mean that the use of Truth or Dare (TOD) game material has a significant effect on mathematics learning outcomes. fourth grade student at SD Negeri 064023 Kemenagan Tani for the 2023/2024 academic year.